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The Virtual Reality Technology Company.

Virtual and Reality


Aiming to express an alternate architectural reality that is nonetheless based on physical qualities of real objects and their representation, this project combines assembly strategies with video projection as means of augmenting architecture’s sensual power while obfuscating the singular reading of an object.

It breaks down the limits of Newtonian physics (which deal with the physical) and the screen (the digital) –transcending the realm of Images a method of representation. It also moves beyond existing human perceptual modes by blending the edge dividing physical substance and virtual data and media. This results in a misfigured or fuzzy tectonic object.